Engaging in a conversation with synthetic characters along the virtuality continuum

4Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.
Get full text

Abstract

During the last decade research groups as well as a number of commercial software developers have started to deploy embodied conversational characters in the user interface especially in those application areas where a close emulation of multimodal human-human communication is needed. Most of these characters have one thing in common: In order to enter the user's physical world, they need to be physical themselves. The paper focuses on challenges that arise when embedding synthetic conversational agents in the user's physical world. We will start from work on synthetic agents that populate virtual worlds and anthropomorphic robots that inhabit physical worlds and discuss how the two areas need to be combined in order to populate physical worlds with synthetic characters. Finally, we will report on so-called traversable interfaces that allow agents to cross the border from the physical space to the virtual space and vice versa. © Springer-Verlag Berlin Heidelberg 2005.

Cite

CITATION STYLE

APA

André, E., Dorfmüller-Ulhaas, K., & Rehm, M. (2005). Engaging in a conversation with synthetic characters along the virtuality continuum. In Lecture Notes in Computer Science (Vol. 3638, pp. 1–12). Springer Verlag. https://doi.org/10.1007/11536482_1

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free