Arrival: A zero-player graph game in NP ∩ coNP

13Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Suppose that a train is running along a railway network, starting from a designated origin, with the goal of reaching a designated destination. The network, however, is of a special nature: every time the train traverses a switch, the switch will change its position immediately afterwards. Hence, the next time the train traverses the same switch, the other direction will be taken, so that directions alternate with each traversal of the switch. Given a network with origin and destination, what is the complexity of deciding whether the train, starting at the origin, will eventually reach the destination? It is easy to see that this problem can be solved in exponential time, but we are not aware of any polynomial-timemethod. In this short paper, we prove that the problem is in NP ∩ coNP. This raises the question whether we have just failed to find a (simple) polynomial-time solution, or whether the complexity status is more subtle, as for some other well-known (two-player) graph games (Halman, Algorithmica 49(1):37-50, 2007).

Cite

CITATION STYLE

APA

Dohrau, J., Gärtner, B., Kohler, M., Matoušek, J., & Welzl, E. (2017). Arrival: A zero-player graph game in NP ∩ coNP. In A Journey through Discrete Mathematics: A Tribute to Jiri Matousek (pp. 367–374). Springer International Publishing. https://doi.org/10.1007/978-3-319-44479-6_14

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free