This paper presents a tutoring system aimed at teaching how to compile Java into the language of the Java Virtual Machine, and, at the same time, promotes a better understanding of the underlying mechanisms of object-oriented programming. The interaction with the systems takes the form of a 3D videogame where the student must compete to provide the right machine instructions, collect resources needed by the instructions and use her knowledge about Java compilation to find the best strategy. © IFIP International Federation for Information Processing 2006.
CITATION STYLE
Gómez-Martín, M. A., Gómez-Martín, P. P., & González-Calero, P. A. (2006). Dynamic binding is the name of the game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4161 LNCS, pp. 229–232). Springer Verlag. https://doi.org/10.1007/11872320_27
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