On the complexity of equilibria problems in Angel-Daemon games

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Abstract

We analyze the complexity of equilibria problems for a class of strategic zero-sum games, called Angel-Daemon games. Those games were introduced to asses the goodness of a web or grid orchestration on a faulty environment with bounded amount of failures [6]. It turns out that Angel-Daemon games are, at the best of our knowledge, the first natural example of zero-sum succinct games in the sense of [1],[9]. We show that deciding the existence of a pure Nash equilibrium or a dominant strategy for a given player is ∑2p-complete. Furthermore, computing the value of an Angel-Daemon game is EXP-complete. Thus, matching the already known complexity results of the corresponding problems for the generic families of succinctly represented games with exponential number of actions. © 2008 Springer-Verlag Berlin Heidelberg.

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Gabarro, J., García, A., & Serna, M. (2008). On the complexity of equilibria problems in Angel-Daemon games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5092 LNCS, pp. 31–40). https://doi.org/10.1007/978-3-540-69733-6_4

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