Designing storytelling games that encourage narrative play

3Citations
Citations of this article
61Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Storytelling games are a form of competitive storytelling framed in the context of gameplay. However, most existing storytelling games emphasize competitive gameplay and winning at the expense of competitive narrative play; they tend to be storytelling games rather than storytelling games. This paper explores issues related to the design of storytelling games that are won through narrative play and proposes a number of design rules for this. These design rules not only help in the design of storytelling games with a stronger element of narrative play, they also have implications for the design of computational storytelling systems. © 2009 Springer-Verlag.

Cite

CITATION STYLE

APA

Mitchell, A., & McGee, K. (2009). Designing storytelling games that encourage narrative play. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5915 LNCS, pp. 98–108). https://doi.org/10.1007/978-3-642-10643-9_14

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free