Storytelling games are a form of competitive storytelling framed in the context of gameplay. However, most existing storytelling games emphasize competitive gameplay and winning at the expense of competitive narrative play; they tend to be storytelling games rather than storytelling games. This paper explores issues related to the design of storytelling games that are won through narrative play and proposes a number of design rules for this. These design rules not only help in the design of storytelling games with a stronger element of narrative play, they also have implications for the design of computational storytelling systems. © 2009 Springer-Verlag.
CITATION STYLE
Mitchell, A., & McGee, K. (2009). Designing storytelling games that encourage narrative play. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5915 LNCS, pp. 98–108). https://doi.org/10.1007/978-3-642-10643-9_14
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