Many educators started to utilize technology application activities intheclassroom as an attempt to attractstudents’ attention and motivate their classroom participation. Kahoot is an example of atechnology assessment tool that includes students’ participation in answering MCQ-type of questions in a more competitive environment. However, there are concerns aboutthe ability ofKahoot application ingauging students’ feedback practice. As Kahoot is known to be an interactive approach in conducting quizzes or tests, it is a wonder if it can also be a good platform for giving feedback. In this study, the author will discuss the effectiveness of Kahoot application as an assessment tool in classroom activities following the guideline of seven principles of good feedback practice. A qualitative approach utilizing data from three focus group discussions was done in agroup interview setting with a case study on 15 studentsundergoing Diploma in Communication and Media Programme. The findings present students’ perspective on the effectiveness of Kahoot assessment towards their good feedback practice. By assessing the application, it contributes towards understandingthe strength and weaknesses on the usage of technologyassessment in classroom activities.
CITATION STYLE
Nisa Omar, N. (2017). THE EFFFECTIVENESS OF KAHOOT APPLICATION TOWARDS STUDENTS’ GOOD FEEDBACK PRACTICE. PEOPLE: International Journal of Social Sciences, 3(2), 2551–2562. https://doi.org/10.20319/pijss.2017.32.25512562
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