A qualitative representation of motion patterns is presented that forms an interface between low-level concepts of behaviours and high-level concepts of reasoning. How the patterns can be employed for characterising interaction patterns in soccer is demonstrated using the simulation league; also, specific soccer scenes from real games prove their adequacy. The advantages of our approach are: it supports the limited abilities of robots in the different RoboCup leagues, i. e. it relies on coarse positional distinctions that are reliably obtainable and easily translated into action; the analysis is directly derived from raw data without the need for any preprocessing steps; both situations can be dealt with, egocentric viewpoints of individuals and the bird's eye view; the approach is independent on the domain, i. e. generalises to arbitrary spatiotemporal interaction patterns. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Sprado, J., & Gottfried, B. (2009). What motion patterns tell us about soccer teams. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5399 LNAI, pp. 614–625). https://doi.org/10.1007/978-3-642-02921-9_53
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