A new algorithm that runs on a computer with interconnected processors has been designed for Shogi. The algorithm adopts consultation between many individual players. A method that can create multiple players from one program is presented. Applying a simple rule to select a decision on a single move, the consultation algorithm improves the performance of computer Shogi engines. It is also demonstrated that a council system consisting of three well-known Shogi programs: YSS, GPS, and Bonanza plays better games than any of the three programs individually. © 2011 Springer-Verlag.
CITATION STYLE
Obata, T., Sugiyama, T., Hoki, K., & Ito, T. (2011). Consultation algorithm for computer Shogi: Move decisions by majority. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6515 LNCS, pp. 156–165). https://doi.org/10.1007/978-3-642-17928-0_15
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