This paper presents a research framework that relates interactive systems to behavioral change with psychological needs and bodily interaction as intermediating variables. The framework is being developed in a multidisciplinary research project that focuses on how to design intelligent play environments that promote physical and social activities. Here, the framework serves to generate design relevant research questions and to guide communication amongst group members. © 2011 Springer-Verlag.
CITATION STYLE
Rozendaal, M., Vermeeren, A., Bekker, T., & De Ridder, H. (2011). A research framework for playful persuasion based on psychological needs and bodily interaction. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7065 LNCS, pp. 116–123). https://doi.org/10.1007/978-3-642-25446-8_13
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