Augmented Reality for Learning Calculus: A Research Framework of Interactive Learning System

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Abstract

The traditional classroom has been evolving with the implementation of technology in and outside the classroom environment. There has been a significant implementation of technology for learning mathematics. Augmented Reality stands out as part of the visualization of spatiality related contents. Technology implementation has caused changes in interactivity of students with system and also with their fellow peers and teachers. This paper provides a systemic literature review of studies that analyzed the effects of human-human and human-system interactivity in students’ learning experiences and learning performances and proposes a research framework of an interactive learning system for learning calculus through the implementation of augmented reality.

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Rahman, M. A., Ling, L. S., & Yin, O. S. (2020). Augmented Reality for Learning Calculus: A Research Framework of Interactive Learning System. In Lecture Notes in Electrical Engineering (Vol. 603, pp. 491–499). Springer Verlag. https://doi.org/10.1007/978-981-15-0058-9_47

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