This paper is about the use of control algorithms to animate dynamic [egged locomotion. Control could free the animator from specifying the details of joint and limb motion while producing both physically realistic and natural-looking, results. We implemented computer animations of a biped robot, a quadruped robot, and a kangaroo. Kach creature was modeled as a linked set of rigid bodies with compliant act uators at its joints. Control algorithms regulated the running speed, organized use of the legs, and maintained balance. All motions were generated by numerically integrating equations of motion derived from the physical models. The resulting behavior included running at various speeds, traveling with several gaits (run. trot, bound, gallop, and hop), jumping, and traversing simple paths. Whereas the use of control permitted a variety of physically realistic animated behavior to be generated with limited human intervention, the process of designing the control algorithms was not automated: the algorithms were "tweaked" and adjusted for each new creature.
CITATION STYLE
Raibert, M. H., & Hodgins, J. K. (1991). Animation of dynamic legged locomotion. In Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1991 (pp. 349–358). Association for Computing Machinery, Inc. https://doi.org/10.1145/122718.122755
Mendeley helps you to discover research relevant for your work.