How to Elicit Ownership and Agency for an Avatar Presented in the Third-Person Perspective: The Effect of Visuo-Motor and Tactile Feedback

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Abstract

The realism of experience of using a virtual body in virtual reality (VR) is associated with ownership (one’s self-attribution of a body) has been shown. However, whether or not ownership can be elicited for a virtual body presented by the third-person perspective is under debate. This study investigated the effect of multimodal presentations on the ownership of a male virtual body presented in the third-person perspective in three conditions (Visuo-tactile, visuo-motor, visuo-motor-tactile condition) (N = 40). We compared the illusory effect of ownership in the three conditions in male and female participants using a questionnaire and a 2 × 3 mixed-design ANOVA. Our study revealed that the male participants in the visuo-motor-tactile condition affirmed moderate (+1) of ownership, but the female participants did not. Ownership was significantly higher in the visuo-tactile (p

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Hanashima, R., & Ohyama, J. (2022). How to Elicit Ownership and Agency for an Avatar Presented in the Third-Person Perspective: The Effect of Visuo-Motor and Tactile Feedback. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 13306 LNCS, pp. 111–130). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-06509-5_9

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