Historical interactive virtual reality learning in college

  • Setiawan R
  • Nugroho A
  • Hadi K
  • et al.
N/ACitations
Citations of this article
9Readers
Mendeley users who have this article in their library.

Abstract

Virtual Reality provides many benefits in learning because it can create a variety of simulation situations that can not be done due to obstruction of danger or high costs. This research aims to research and develop learning media in history using virtual reality technology. This research and development use ADDIE's research steps method (analyze, design, develop, implement and evaluate). The Delphi method carried out product validation using four media experts and four historians. The product trial phase uses 400 students in two study programs to see the effectiveness of the products developed. Research development have produced a prototype product website platform with expert feasibility assessment (product validation) results. The results of the media expert assessment are 3.88 (feasible), and the expert assessment material of 4.09 (possible). The media tested on 400 students obtained satisfactory results, with the average overall score reaching 4.23 or in the category of "Very Worthy."

Cite

CITATION STYLE

APA

Setiawan, R., Nugroho, A. N. P., Hadi, K., Laksana, N. Y., & Widianto, H. W. (2022). Historical interactive virtual reality learning in college. Harmoni Sosial: Jurnal Pendidikan IPS, 8(2), 73–79. https://doi.org/10.21831/hsjpi.v8i2.46831

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free