EINSTein: A multiagent-based model of combat

6Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Artificial Life techniques-specifically, multiagent-based models and evolutionary learning algorithms-provide a powerful new approach to understanding some of the fundamental processes of war. This chapter introduces a simple artificial toy model of combat called EINSTein. EINSTein is designed to illustrate how certain aspects of land combat can be viewed as self-organized, emergent phenomena resulting from the dynamical web of interactions among notional combatants. EINSTein's bottom-up, synthesist approach to the modeling of combat stands in stark contrast to the more traditional top-down, or reductionist, approach taken by conventional military models, and it represents a step toward developing a complex systems theoretic toolbox for identifying, exploring, and possibly exploiting self-organized, emergent collective patterns of behavior on the real battlefield. A description of the model is provided, along with examples of emergent spatial patterns and behaviors. © 2009 Springer London.

Cite

CITATION STYLE

APA

Ilachinski, A. (2009). EINSTein: A multiagent-based model of combat. In Artificial Life Models in Software (Second Edition) (pp. 259–315). Springer London. https://doi.org/10.1007/978-1-84882-285-6_9

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free