Background: The aim of this study was to evaluate whether machine learning (ML) can be used to distinguish patients with methamphetamine dependence from healthy controls by using their surface electroencephalography (EEG) and galvanic skin response (GSR) in a drug-simulated virtual reality (VR) environment. Methods: A total of 333 participants with methamphetamine (METH) dependence and 332 healthy control subjects were recruited between January 2018 and January 2019. EEG (five electrodes) and GSR signals were collected under four VR environments: one neutral scenario and three METH-simulated scenarios. Three ML classification techniques were evaluated: random forest (RF), support vector machine (SVM), and logistic regression (LR). Results: The MANOVA showed no interaction effects among the two subject groups and the 4 VR scenarios. Taking patient groups as the main effect, the METH user group had significantly lower GSR, lower EEG power in delta (p
CITATION STYLE
Ding, X., Li, Y., Li, D., Li, L., & Liu, X. (2020). Using machine-learning approach to distinguish patients with methamphetamine dependence from healthy subjects in a virtual reality environment. Brain and Behavior, 10(11). https://doi.org/10.1002/brb3.1814
Mendeley helps you to discover research relevant for your work.