This paper describes the first stages on the development of a design method of digital trainings, more precisely Serious Games, using the collaborative authoring tool “ALO”. Based on the theory of instrumental conflict, this method highlights the necessity of the design serious games under the optimal harmonization for users/learners in didactic, pedagogical and technical terms. Using an artificial intelligence, we will collect the data acquired from users’ experiences and analyse their performances, giving to the trainer/designer the corresponding feedback in order to improve future trainings.
CITATION STYLE
Bohorquez, C. (2018). Deployment of a generic method in the design of digital learning environments using “alo”: A collaborative authoring tool. In Proceedings of the European Conference on Games-based Learning (Vol. 2018-October, pp. 863–866). Dechema e.V. https://doi.org/10.33965/icedutech2019_201902c009
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