Monocular 3D reconstruction of human motion in long action sequences

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Abstract

A novel algorithm is presented for the 3D reconstruction of human action in long (> 30 second) monocular image sequences. A sequence is represented by a small set of automatically found representative key frames. The skeletal joint positions are manually located in each keyframe and mapped to all other frames in the sequence. For each keyframe a 3D key pose is created, and interpolation between these 3D body poses, together with the incorporation of limb length and symmetry constraints, provides a smooth initial approximation of the 3D motion. This is then fitted to the image data to generate a realistic 3D reconstruction. The degree of manual input required is controlled by the diversity of the sequence's content. Sports' footage is ideally suited to this approach as it frequently contains a limited number of repeated actions. Our method is demonstrated on a long (36 second) sequence of a woman playing tennis filmed with a non-stationary camera. This sequence required manual initialisation on < 1.5% of the frames, and demonstrates that the system can deal with very rapid motion, severe self-occlusions, motion blur and clutter occurring over several concurrent frames. The monocular 3D reconstruction is verified by synthesising a view from the perspective of a 'ground truth' reference camera, and the result is seen to provide a qualitatively accurate 3D reconstruction of the motion. © Springer-Verlag Berlin Heidelberg 2004.

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APA

Loy, G., Eriksson, M., Sullivan, J., & Carlsson, S. (2004). Monocular 3D reconstruction of human motion in long action sequences. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3024, 442–455. https://doi.org/10.1007/978-3-540-24673-2_36

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