A successful system design may lead to a successfully implemented system. This paper demonstrates the followed evaluation procedure for the creation of a system dedicated to art schools. Specifically, we focus on meeting the needs of art teachers, art students, and visitors who are the stakeholders of such a system. Art teachers need to be able to initiate art exhibitions for their students and assess them, art students to create virtual exhibitions, and art exhibition visitors to have immersive and interactive experiences. This evaluation is a part of an EU-funded research project, namely CREAMS which aims to design, develop end evaluate a framework and open-source tools based on virtual, augmented, and mixed reality for the creation of virtual exhibitions for art students. Here, we present the followed user-centered design methodology that we followed to reach the first system design. The methodology begins with the literature review and continues with the filtering of review findings by experts, the creation of the corresponding mockups, the evaluation of the mockups by the end users, the specification of quantitative and qualitative metrics on employing XR technologies in Higher Education Institutions and concludes with the identification of a set of specifications that drives the development of a specific conceptual system design.
CITATION STYLE
Koukopoulos, D., Dafiotis, P., Sylaiou, S., Koukoulis, K., & Fidas, C. (2022). Evaluating the Design of an Art Student Framework Supporting XR Exhibitions: Evaluating an Art Student Framework. In ACM International Conference Proceeding Series (pp. 267–272). Association for Computing Machinery. https://doi.org/10.1145/3575879.3576003
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