In this paper, we present the results of a human factor study aimed at comparing the eect of stereoscopic versus monoscopic viewing on human tracking performance. The experimental paradigm involved tracking and grasping gestures toward a 3D moving object. This exper-iment was performed using dierent frame rates (from 28 frames per second (fps) down to 1 fps). Results show that monoscopic viewing al-lowed stable performance (grasping completion time) down to 14 fps. Stereoscopic viewing extended this stabilty to 9 fps, and decrease task completion time by 50 % for frame rate under 7 fps. We observed that stereoscopic viewing did not much increase performance for high frame rates.
CITATION STYLE
Richard, P., Hareux, P., Coiffet, P., & Burdea, G. (1998). Effect of stereoscopic viewing on human tracking performance in dynamic virtual environments. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1434, pp. 97–106). Springer Verlag. https://doi.org/10.1007/3-540-68686-x_9
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