In the animation, the process of rigging a character is an elaborated and time consuming task. The rig is developed for a specific character, and it can not be reused in other meshes. In this paper we present a method to automatically adjust a human-like character rig to an arbitrary human-like 3D mesh, using a extracted skeleton obtained from the input mesh. Our method is based on the selection and extraction of feature points, to find an equivalence between an extracted skeleton and the animation rig. © 2008 Springer-Verlag.
CITATION STYLE
Ramirez, J. E., Lligadas, X., & Susin, A. (2008). Automatic adjustment of rigs to extracted skeletons. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5098 LNCS, pp. 409–418). https://doi.org/10.1007/978-3-540-70517-8_40
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