We are accustomed to thinking about multimedia technologies as a coming-together: consider the convergence of still images and sound in film, for example. This approach, however, struggles to accommodate the slippery distinction between different components in a digital space. This paper approaches new technology as a perceptually-generated matrix holding discrete components in relation to one another. These temporary formation of interacting components facilitate a unique structure which is other than the sum of its component parts. It outlines the unique lifecycle of the webcomic, and its relationship with infrastructures both of feedback and distribution, through the systematic evaluation of the specific calibration of technology-based interaction found in the medium.
CITATION STYLE
Antonini, A., Brooker, S., & Benatti, F. (2020). Circuits, Cycles, Configurations: An Interaction Model of Web Comics. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12497 LNCS, pp. 287–299). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-62516-0_26
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