Exergames require obtaining or computing information regarding the players’ physical activity and context. Additionally, ensuring that the players are assigned challenges that are adequate to their physical ability, safe and adapted for the current context (both physical and spatial) is also important, as it can improve both the gaming experience and the outcomes of the exercise. However, the impact adaptivity has in the specific case of virtual reality exergames still has not been researched in depth. In this paper, we present a virtual reality exergame and an experimental design aiming to compare the players’ experience when playing both adaptive and regular versions of the game.
CITATION STYLE
Jacob, J., Lopes, A., Nóbrega, R., Rodrigues, R., & Coelho, A. (2018). Towards player adaptivity in mobile exergames. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10714 LNCS, pp. 278–292). Springer Verlag. https://doi.org/10.1007/978-3-319-76270-8_20
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