On the effectiveness of punishments in a repeated epidemic dissemination game

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Abstract

This work uses Game Theory to study the effectiveness of punishments as an incentive for rational nodes to follow an epidemic dissemination protocol. The dissemination process is modeled as an infinite repetition of a stage game. At the end of each stage, a monitoring mechanism informs each player of the actions of other nodes. The effectiveness of a punishing strategy is measured as the range of values of the benefit-to-cost ratio that sustain cooperation. This paper studies both public and private monitoring. Under public monitoring, we show that direct reciprocity is not an effective incentive, whereas full indirect reciprocity provides a nearly optimal effectiveness. Under private monitoring, we identify necessary conditions regarding the topology of the graph in order for punishments to be effective. When punishments are coordinated, full indirect reciprocity is also effective under private monitoring. © Springer International Publishing 2013.

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Vilaça, X., & Rodrigues, L. (2013). On the effectiveness of punishments in a repeated epidemic dissemination game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8255 LNCS, pp. 206–220). https://doi.org/10.1007/978-3-319-03089-0_15

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