Gaming technologies provides new ways of learning, but even though the new technologies have unique opportunities to support different individual needs, most games are not designed for people with impairments. This is specifically a problem in a learning context in mixed groups as well as for teachers with impairments who have to use the technology for preparing their classes. This paper focuses on how to make games for learning more accessible for students and teachers with different impairments.
CITATION STYLE
Baalsrud Hauge, J., Judd, N., Stefan, I. A., & Stefan, A. (2018). Perspectives on Accessibility in Digital Games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11112 LNCS, pp. 402–406). Springer Verlag. https://doi.org/10.1007/978-3-319-99426-0_51
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