Co-occurrence based texture synthesis

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Abstract

As image generation techniques mature, there is a growing interest in explainable representations that are easy to understand and intuitive to manipulate. In this work, we turn to co-occurrence statistics, which have long been used for texture analysis, to learn a controllable texture synthesis model. We propose a fully convolutional generative adversarial network, conditioned locally on co-occurrence statistics, to generate arbitrarily large images while having local, interpretable control over texture appearance. To encourage fidelity to the input condition, we introduce a novel differentiable co-occurrence loss that is integrated seamlessly into our framework in an end-to-end fashion. We demonstrate that our solution offers a stable, intuitive, and interpretable latent representation for texture synthesis, which can be used to generate smooth texture morphs between different textures. We further show an interactive texture tool that allows a user to adjust local characteristics of the synthesized texture by directly using the co-occurrence values. [Figure not available: see fulltext.]

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CITATION STYLE

APA

Darzi, A., Lang, I., Taklikar, A., Averbuch-Elor, H., & Avidan, S. (2022). Co-occurrence based texture synthesis. Computational Visual Media, 8(2), 289–302. https://doi.org/10.1007/s41095-021-0243-7

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