The presented system clarifies possible connections between existing pedestrian simulations and human character animation. Crowd behavior control is separated from the local realization of the animation. A data-driven skeletal ani- mation is indirectly controlled by a high level animation description. A mechanism is specified to transform behavior assignments into a continuous skeletal anima- tion, which is used for an asynchronous visualization of virtual humans. A graphics hardware accelerated implementation shows the efficiency of the selected approach.
CITATION STYLE
Schulz, C., Schultz, M., & Fricke, H. (2010). A Real-Time Pedestrian Animation System. In Pedestrian and Evacuation Dynamics 2008 (pp. 811–817). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-04504-2_78
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