Assessment is a key element of the teaching-learning process as it allows monitoring of student’s progress. New regulations emanating from the Colombian Ministry of Education look for the promotion of formative, integral and qualitative assessment practices targeting the development of student’s abilities rather than mere acquisition of course content. Meeting these new goals requires innovative strategies to motivate students while reducing the stress generated by assessment activities. This paper describes the results of the introduction of a videogame/computer’s game as an evaluative activity in a course of the System Engineering undergraduate program at Universidad de Medellin. These results reveal that the incorporation of computer’s games in assessment activities encourages teamwork and promote greater students’ involvement in the learning process.
CITATION STYLE
Gómez-Álvarez, M. C., Echeverri, J. A., & González-Palacio, L. (2017). Estrategia de evaluación basada en juegos: Caso Ingeniería de Sistemas Universidad de Medellín. Ingeniare, 25(4), 633–642. https://doi.org/10.4067/S0718-33052017000400633
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