Decomposition of multi-player games

8Citations
Citations of this article
8Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Research in General Game Playing aims at building systems that learn to play unknown games without human intervention. We contribute to this endeavour by generalising the established technique of decomposition from AI Planning to multi-player games. To this end, we present a method for the automatic decomposition of previously unknown games into independent subgames, and we show how a general game player can exploit a successful decomposition for game tree search. © Springer-Verlag Berlin Heidelberg 2009.

Cite

CITATION STYLE

APA

Zhao, D., Schiffel, S., & Thielscher, M. (2009). Decomposition of multi-player games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5866 LNAI, pp. 475–484). https://doi.org/10.1007/978-3-642-10439-8_48

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free