This paper presents a new architecture for simulating virtual humans in complex urban environments. The approach is based on the integration of six modules. Four key modules are used in order to manage environmental data, simulate human crowds, control interactions between virtual humans and objects, and generate tasks based on a rule-based behavioral model. The communication between these modules is made through a client/server system. Finally, all low-level virtual human actions are delegated to a single motion and behavioral control module. Our architecture combines various human and object simulation aspects, based on the coherent extraction and classification of information froma virtual city database. This architecture is discussed in this paper, together with a detailed case study example. © 2000 Taylor and Francis Group, LLC.
CITATION STYLE
Farenc, N., Musse, S. R., Schweiss, E., Kallmann, M., Aune, O., Boulic, R., & Thalmann, D. (2000). A paradigm for controlling virtual humans in urban environment simulations. Applied Artificial Intelligence, 14(1), 69–91. https://doi.org/10.1080/088395100117160
Mendeley helps you to discover research relevant for your work.