Lessons learned from designing a virtual heritage entertainment application for interactive education

1Citations
Citations of this article
17Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Digital Koguryo is a virtual reality reconstruction of a Koguryo mural tumulus, Anak No. 3, designed to help educate visitors in the cultural background and life style of the ancient Koguryo. The focus of Digital Koguryo was to give users an interactive, entertaining experience and to feel engaged in the activity of finding the life aspects of the Koguryo culture and enjoy the spectacle of historical events. This paper presents the findings and lessons learned from the development and public demonstration of Digital Koguryo in the creation of a virtual heritage. © IFIP International Federation for Information Processing 2006.

Cite

CITATION STYLE

APA

Park, K. S., Cho, Y., & Park, S. (2006). Lessons learned from designing a virtual heritage entertainment application for interactive education. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4161 LNCS, pp. 233–238). Springer Verlag. https://doi.org/10.1007/11872320_28

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free