While there appears to be a growing acceptance of the use of games for learning (G4L), this acceptance is often focused on games designed specifically for learning, in other words, serious games where the educational purpose of the game is explicit and was likely part of the design goals right from the start. When it comes to using COTS games in the classroom, acceptance is still somewhat lagging---often with good reason---though there are some noteworthy exceptions.
CITATION STYLE
Becker, K. (2017). Commercial Off-the-Shelf Games (COTS). In Choosing and Using Digital Games in the Classroom (pp. 101–118). Springer International Publishing. https://doi.org/10.1007/978-3-319-12223-6_4
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