Second international workshop on gamification for information retrieval (GamifIR’15)

3Citations
Citations of this article
17Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Gamification is a popular methodology describing the trend of applying game design principles and elements, such as feedback loops, points, badges or leader boards in non-gaming environments. Gamification can have several different objectives. Besides just increasing the fun factor, these could be, for example, to achieve more accurate work, better retention rates and more cost effective solutions by relating motivations for participating as more intrinsic than conventional methods. In the context of Information Retrieval (IR), there are various tasks that can benefit from gamification techniques such as the manual annotation of documents in IR evaluation or participation in user studies to tackle interactive IR challenges. Gamification, however, comes with its own challenges and its adoption in IR is still in its infancy. Given the enormous response to the first GamifIR workshop at ECIR 2014 and the broad range of topics discussed it seemed timely and appropriate to organise a follow-up workshop.

Cite

CITATION STYLE

APA

Hopfgartner, F., Kazai, G., Kruschwitz, U., Meder, M., & Shovman, M. (2015). Second international workshop on gamification for information retrieval (GamifIR’15). In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9022, pp. 838–840). Springer Verlag. https://doi.org/10.1007/978-3-319-16354-3_98

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free