The complexity of equilibria in cost sharing games

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Abstract

We study Congestion Games with non-increasing cost functions (Cost Sharing Games) from a complexity perspective and resolve their computational hardness, which has been an open question. Specifically we prove that when the cost functions have the form f(x) = c r /x (Fair Cost Allocation) then it is PLS-complete to compute a Pure Nash Equilibrium even in the case where strategies of the players are paths on a directed network. For cost functions of the form f(x) = c r (x)/x, where c r (x) is a non-decreasing concave function we also prove PLS-completeness in undirected networks. Thus we extend the results of [7,1] to the non-increasing case. For the case of Matroid Cost Sharing Games, where tractability of Pure Nash Equilibria is known by [1] we give a greedy polynomial time algorithm that computes a Pure Nash Equilibrium with social cost at most the potential of the optimal strategy profile. Hence, for this class of games we give a polynomial time version of the Potential Method introduced in [2] for bounding the Price of Stability. © 2010 Springer-Verlag.

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APA

Syrgkanis, V. (2010). The complexity of equilibria in cost sharing games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6484 LNCS, pp. 366–377). https://doi.org/10.1007/978-3-642-17572-5_30

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