Game-based learning provides experiences where the learner has the opportunity of learning by doing. Existing theoretical models of learning describe the role of reflection and its importance in the consolidation and internalization of knowledge. However, reflection is often neglected in the game development process, where the emphasis is on balancing the didactical design of what is required to be taught with the game design to facilitate high engagement that leads to high motivation and flow. The Reflection Continuum Model brings together different theories of reflection into three levels: micro, macro and meta. The paper presents the analysis of three game-based learning experiences in corporate training according to the model.
CITATION STYLE
Petersen, S. A., & Oliveira, M. (2017). Reflection continuum model for supporting reflection and game-based learning at the workplace. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10622 LNCS, pp. 224–234). Springer Verlag. https://doi.org/10.1007/978-3-319-70111-0_21
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