The average estimated time for creating a realistic human-like 3D game character using traditional workflow is approximately one hundred hours. Creating corresponding facial animations for the persuasive narrative of 3D characters is even more time-consuming. The manuscript explores the possibilities of creating a personalized digital character according to an actual person within the newly-developed technology. The goal of the work involves defining guidelines for the workflow of generating a personalized three-dimensional character based on a real person in the MetaHuman framework. The given detailed insight into the state-of-the-art methodology for creating game characters ensures understanding and reproducibility within a timeframe that is ten times shorter compared to the standard 3D character design workflow.
CITATION STYLE
Fijat, I., Keresteš, N. M., & Banjanin, B. (2022). DEFINING COST-EFFECTIVE WORKFLOW FOR A PHOTOREALISTIC 3D CHARACTER BASED ON A REAL PERSON USING A METAHUMAN FRAMEWORK. In International Symposium on Graphic Engineering and Design (pp. 293–299). University of Novi Sad - Faculty of Technical Sciences, Department of Graphic Engineering and Design. https://doi.org/10.24867/GRID-2022-p31
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