Scalar Quadratic-Gaussian soft watermarking games

0Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We introduce a zero-sum game problem of soft watermarking: The hidden information (watermark) comes from a continuum and has a perceptual value; the receiver generates an estimate of the embedded watermark to minimize the expected estimation error (unlike the conventional watermarking schemes where both the hidden information and the receiver output are from a discrete finite set). Applications include embedding a multimedia content into another. We study here the scalar Gaussian case and use expected mean-squared distortion. We formulate the problem as a zero-sum game between the encoder & receiver pair and the attacker. We show that for linear encoder, the optimal attacker is Gaussian-affine, derive the optimal system parameters in that case, and discuss the corresponding system behavior. We also provide numerical results to gain further insight and understanding of the system behavior at optimality.

Cite

CITATION STYLE

APA

Mıhçak, M. K., Akyol, E., Başar, T., & Langbort, C. (2016). Scalar Quadratic-Gaussian soft watermarking games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9996 LNCS, pp. 215–234). Springer Verlag. https://doi.org/10.1007/978-3-319-47413-7_13

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free