self-CD: Interactive self-collision detection for deformable body simulation using GPUs

2Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach stores a triangular mesh representation of a deformable model as ID textures and rapidly detects self-collisions between all pairs of triangular primitives using the programmable SIMD capability of GPUs [1]. Since pre-computed spatial structure such as bounding volume hierarchy is not used in our algorithm, our algorithm does not require expensive runtime updates to such complex structure as the underlying model deforms. Moreover, in order to overcome a potential bottleneck between CPU and GPU, we propose a hierarchical encoding/decoding scheme using multiple off-screen buffers and multi-pass rendering techniques, which reads only a region of interests in the resulting off-screen buffer. © Springer-Verlag Berlin Heidelberg 2005.

Cite

CITATION STYLE

APA

Choi, Y. J., Kim, Y. J., & Kim, M. H. (2005). self-CD: Interactive self-collision detection for deformable body simulation using GPUs. In Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science) (Vol. 3398, pp. 187–196). Springer Verlag. https://doi.org/10.1007/978-3-540-30585-9_21

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free