Article Outline: Glossary Definition of the Subject Introduction Transferable Utility Games; Some Standard Definitions A Market Market-Game Equivalence Equivalence of Markets and Games with Many Players Cores and Approximate Cores Nonemptiness and Convergence of Approximate Cores of Large Games Shapley Values of Games with Many Players Economies with Clubs With a Continuum of Players Other Related Concepts and Results Some Remarks on Markets and More General Classes of Economies Conclusions and Future Directions Bibliography
CITATION STYLE
Wooders, M. (2012). Market games and clubs. In Computational Complexity: Theory, Techniques, and Applications (Vol. 9781461418009, pp. 1801–1818). Springer New York. https://doi.org/10.1007/978-1-4614-1800-9_116
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