Designing game controllers in a mobile device

2Citations
Citations of this article
15Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

The creative process behind new videogames always encouraged the development of innovative gameplay mechanics. However, the gamepad used to play is frequently overlooked, used only as a simple input device. This work proposes an improvement to an adaptive interface [12], using a smartphone as gamepad, with machine learning algorithms employed in real-time to tune the interface to the ergonomic needs of the current user. Now it includes an API that allows the game to change the interface elements anytime, creating a new gaming experience. Several statistics about the interaction with this interface were logged during test sections with 20 volunteers, with different levels of gaming experience. With these data, we seek to determine how to tune the interface in order to improve the experience, resulting in an iterative approach to controller design.

Cite

CITATION STYLE

APA

Torok, L., Pelegrino, M., Trevisan, D., Montenegro, A., & Clua, E. (2017). Designing game controllers in a mobile device. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10289 LNCS, pp. 456–468). Springer Verlag. https://doi.org/10.1007/978-3-319-58637-3_36

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free