In this paper we present eCoology, an AR edutainment application for children in which emotional and social aspects are taking into consideration to improve flow or optimal experience. Particularly, we investigate the introduction of emotional agents that react and move within the AR environment according to their emotional state. We propose a model for emotional agents and a path finding mechanism with backtracking that allows exploration of different movement alternatives. In this way, virtual entities may exhibit a complex number of emotional movement behaviors within the augmented space. © IFIP International Federation for Information Processing 2006.
CITATION STYLE
Mocholí, J. A., Esteve, J. M., Jaén, J., Acosta, R., & Xech, P. L. (2006). An emotional path finding mechanism for augmented reality applications. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4161 LNCS, pp. 13–24). Springer Verlag. https://doi.org/10.1007/11872320_2
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