VORPAL: An extensible and flexible middleware for real-time soundtracks in digital games

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Abstract

Real-time soundtracks in games have always faced design restrictions due to technological limitations. The predominant solutions of hoarding prerecorded audio assets and then assigning a tweak or two each time their playback is triggered from game code leaves away the potential of real-time symbolic representation manipulation and DSP audio synthesis. In this paper, we take a first step towards a more robust, generic, and flexible approach to game audio and musical composition in the form of a generic middleware based on the Pure Data programming language. We describe here the middleware architecture and implementation and part of its validation via two game experiments.

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Mizutani, W. K., & Kon, F. (2017). VORPAL: An extensible and flexible middleware for real-time soundtracks in digital games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10525 LNCS, pp. 219–228). Springer Verlag. https://doi.org/10.1007/978-3-319-67738-5_13

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