3D-city modeling: A semi-automatic framework for integrating different terrain models

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Abstract

In recent years, many systems have been developed to handle real-time rendering of a 3D-city model and its terrain. These terrains are often constructed using one of the two main methods for representing terrain e.g. Image-based or geometry-based terrains. Both of these methods have its advantages and disadvantages, which are presented in this paper. However, by combining these methods and their advantages a more efficient modeling tool can be achieved. This paper presents a framework of how these two techniques can be linked and integrated by usage of the Graphics Processing Unit (GPU), which result in a user-friendlier and more efficient modeling process of terrain. The main objective with our framework is to address the difficulty of integrating a 3D model of a planned building with its surrounding ground, into a 3D-city model. Furthermore, the framework is also applicable on general 3D models that address the same issues regarding integration of 3D models into a terrain model. © 2011 Springer-Verlag.

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APA

Roupé, M., & Johansson, M. (2011). 3D-city modeling: A semi-automatic framework for integrating different terrain models. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6939 LNCS, pp. 725–734). https://doi.org/10.1007/978-3-642-24031-7_72

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