OpenDR: An approximate differentiable renderer

279Citations
Citations of this article
329Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Inverse graphics attempts to take sensor data and infer 3D geometry, illumination, materials, and motions such that a graphics renderer could realistically reproduce the observed scene. Renderers, however, are designed to solve the forward process of image synthesis. To go in the other direction, we propose an approximate differentiable renderer (DR) that explicitly models the relationship between changes in model parameters and image observations. We describe a publicly available OpenDR framework that makes it easy to express a forward graphics model and then automatically obtain derivatives with respect to the model parameters and to optimize over them. Built on a new auto-differentiation package and OpenGL, OpenDR provides a local optimization method that can be incorporated into probabilistic programming frameworks. We demonstrate the power and simplicity of programming with OpenDR by using it to solve the problem of estimating human body shape from Kinect depth and RGB data. © 2014 Springer International Publishing.

Cite

CITATION STYLE

APA

Loper, M. M., & Black, M. J. (2014). OpenDR: An approximate differentiable renderer. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8695 LNCS, pp. 154–169). Springer Verlag. https://doi.org/10.1007/978-3-319-10584-0_11

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free