In this paper we introduce a novel approach to dance choreographies in virtual worlds. We present a dance performed by avatars in a virtual world, where a computational ecosystem provides a mechanism driving the actions and movements of the avatars. First, we discuss the background and motivations, and describe the performance. Then, we describe the technical aspects of the algorithm driving the choreographic movements. Finally we discuss its critical aspects and contextualize the work with regards to dance practice and evolutionary art history. In the process of this discussion, we emphasize the advantages of the AI model of computational ecosystems for the animation of non-player-characters. © 2012 Springer-Verlag.
CITATION STYLE
Antunes, R. F., & Leymarie, F. F. (2012). Generative choreography: Animating in real-time dancing avatars. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7247 LNCS, pp. 1–10). https://doi.org/10.1007/978-3-642-29142-5_1
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