A systematic literature review of game-based learning and safety management

5Citations
Citations of this article
25Readers
Mendeley users who have this article in their library.
Get full text

Abstract

With the rapid advancement of computer and multimedia technologies, game-based learning has the potential to increase the effectiveness of learning. One of the applications of game-based learning can be safety training. In this study, a systematic literature review of both these topics has been conducted using tools like VOSviewer, MAXQDA, Harzing’s Publish or Perish, AuthorMapper and Mendeley. A co-citation analysis was conducted to determine the most important articles in the literature. It was found that there are very few examples of game-based learning being used for safety training. To encourage the use of game-based learning, it is essential to develop a better understanding of the tasks, activities, skills and operations that different kinds of game can offer and examine how these might match desired learning outcomes. Virtual reality (VE) technology is another promising technology that can be used to increase the effectiveness of safety training. Finally, it was concluded that a combination of cognitive, motivational, affective, and sociocultural perspectives is necessary for both game design and game research to fully capture what games have to offer for learning.

Cite

CITATION STYLE

APA

Kanade, S. G., & Duffy, V. G. (2020). A systematic literature review of game-based learning and safety management. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12199 LNCS, pp. 365–377). Springer. https://doi.org/10.1007/978-3-030-49907-5_26

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free