Eating Experiences with Interactive Tableware for Improving Eating Behavior in Children

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Abstract

Good eating behaviors can contribute to the health of growing children. However, due to the diversity of diets, children often fail to meet nutritional recommendations. We present a mobile game application connected to an interactive tableware, including a bowl with a weight sensor and a mobile application. Our system detects if children have eaten and helps children to focus on their meals. We also designed a smart device app with gamification elements to interact with children during meals. We tested the system with preschool children aged 5 to 6 years with picky eating behaviors. Through the study, the system had a positive effect on improving children's eating behaviors.

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APA

He, P., & Chiang, C. (2022). Eating Experiences with Interactive Tableware for Improving Eating Behavior in Children. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 13302 LNCS, pp. 571–581). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-05311-5_40

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