This paper illustrates two models for using learning games to teach across disciplines and classes. Two different learning games are used for bringing together students from different courses to facilitate cross-disciplinary classes on management and organisational learning. © 2013 Springer-Verlag.
CITATION STYLE
Johansen, T. R., & Henriksen, T. D. (2013). The rake and the X: Two game-based approaches to facilitate cross-disciplinary classes in higher education. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8101 LNCS, pp. 145–150). https://doi.org/10.1007/978-3-642-40790-1_14
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