A Software Engineering Method for the Design of Mixed Reality Systems

  • Dupuy-Chessa S
  • Godet-Bar G
  • Pérez-Medina J
  • et al.
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Abstract

The domain of mixed reality systems is currently making decisive advances on a daily basis. However, the knowledge and know-how of HCI scientists and interaction engineers, used in the design of such systems, are not well understood. This chapter addresses this issue by proposing a software engineering method that couples a process for designing mixed reality interaction with a process for developing the functional core. Our development method features a Y-shaped development cycle that separates the description of functional requirements and their analysis from the study of technical requirements of the application. These sub-processes produce Business Objects and Interactional Objects, which are connected to produce a complete mixed reality system. The whole process is presented via a case study, with a particular emphasis on the design of the interactive solution.

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Dupuy-Chessa, S., Godet-Bar, G., Pérez-Medina, J.-L., Rieu, D., & Juras, D. (2010). A Software Engineering Method for the Design of Mixed Reality Systems (pp. 313–334). https://doi.org/10.1007/978-1-84882-733-2_16

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