Quantum programming languages permit a hardware independent, high-level description of quantum algorithms. In particular, the quantum λ-calculus is a higher-order programming language with quantum primitives, mixing quantum data and classical control. Giving satisfactory denotational semantics to the quantum λ-calculus is a challenging problem that has attracted significant interest in the past few years. Several models have been proposed but for those that address the whole quantum λ-calculus, they either do not represent the dynamics of computation, or they lack the compositionality one often expects from denotational models. In this paper, we give the first compositional and interactive model of the full quantum λ-calculus, based on game semantics. To achieve this we introduce a model of quantum games and strategies, combining quantum data with a representation of the dynamics of computation inspired from causal models of concurrent systems. In this model we first give a computationally adequate interpretation of the affine fragment. Then, we extend the model with a notion of symmetry, allowing us to deal with replication. In this refined setting, we interpret and prove adequacy for the full quantum λ-calculus. We do this both from a sequential and a parallel interpretation, the latter representing faithfully the causal independence between sub-computations.
CITATION STYLE
Clairambault, P., Visme, M. D. E., & Winskel, G. (2019). Game semantics for quantum programming. Proceedings of the ACM on Programming Languages, 3(POPL). https://doi.org/10.1145/3290345
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