Extended Reality as a consolidated game platform was always a dream for both final consumers and game producers. If for one side this technology had enchanted and called the attention due its possibilities, for other side many challenges and difficulties had delayed its proliferation and massification. This paper intends to rise and discuss aspects and considerations related to these challenges and solutions. We try to bring some of the most relevant research topics and try to guess how XR games should look in the near future. We divide the challenges into 7 topics, based on extensive literature reviews: Cybersickness, User Experience, Displays, Rendering, Movements, Body Tracking and External World Information. We believe that this topics are a Grand Challenge, since the next generation of entertainment depends on adequately solving them in the near future.
CITATION STYLE
Clua, E. W. G., Trevisan, D. G., Porcino, T., Marques, B. A. D., Oliveira, E., Barbosa, L. D., … Peres, V. (2023). Challenges for XR in Games. In Communications in Computer and Information Science (Vol. 1702 CCIS, pp. 159–186). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-27639-2_8
Mendeley helps you to discover research relevant for your work.